Resources for Valves 1998 "GOLDSRC" engine (Half-Life, Counter-Strike 1.6, Sven Co-Op, Day Of Defeat, Team Fortress Classic, and others.
Links to other useful sites and tools
Authoring map textures. An exhaustive 10-part guide
Authoring map Sprites. An exhaustive 6-part guide
A quick reference for GoldSource model compiling and decompiling. Includes links.
Make Cinematic physics for your models
A collection of quick short tutorials, methods, and models I have created.
A collection of links and archived texturing methods from years past. If you want to match the old style of 1998~2005 texturing this is your resource list.
The Mega GoldSrc model compile workflow. Includes methods for 3dsmax, Blender, fragMOTION, MS3D, Maya and kHED
A massive list of Studiomdl.exe commands
Troubleshooting model compile issues
Giving models the ability to have "talk" animation by flapping their jaws
Give playermodels the ability to have adjustable colors!
Give models in sven-coop or XASH3D to have the ability to have glowing effects
Create your own Sven Co-op playermodels
How to use the "Chrome mode" (MatCap) for textures to their fullest. NEW
(I am no longer working with Source engine and these were written pre-steampipe update. These should be viewed as legacy tutorials as info may be out of date)
An exhaustive 5-part tutorial on how to create almost any type of spraylogo.
Ever wanted to use custom particle effects in your maps? This 2 part Video shows how to compile your own "Spritesheet" VTF and make it into a working particle system.
Isolate multiplayer voices from your game and have them automatically saved as WAV files.
A quick reference for source model compiling and decompiling. Includes links.